Detect Evil
A stranger approaches you. I detect evil. GM sighs.
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A stranger approaches you. I detect evil. GM sighs.
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After we talked about Adversarial GMing Andy Hall asked us to chat about Adversarial Players. This may be just as hard to define as Adversarial GMing, but let’s see what we can do with this. Lets talk about adversarial players in rpg’s.
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