060 Surprise Bait and Switch in Roleplaying Games

gaming and bs cover art

Presenting the unexpected in roleplaying games doesn’t come to your players without an element of surprise. Sean has mentioned wanting to start a game and not tell folks what it’s about so let’s discuss how to introduce a change-up or a surprise to your game (and if it’s a good idea at all).

Read more060 Surprise Bait and Switch in Roleplaying Games