060 Surprise Bait and Switch in Roleplaying Games

060 Surprise Bait and Switch in Roleplaying Games

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Presenting the unexpected in roleplaying games doesn’t come to your players without an element of surprise. Sean has mentioned wanting to start a game and not tell folks what it’s about so let’s discuss how to introduce a change-up or a surprise to your game (and if it’s a good idea at all).

Random Encounter

Michael Phillips writes on our blog ep 58 Wimp or Hero

Aaron Sugg writes on leveling up

Matt Martinez asks about leveling on G+ 

Mike Walsh writes in via email as a follow up to his previous email.

Shane Freeman on G+, regarding Fear & Horror in RPGs

Die Roll

Brett

Sean

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