060 Surprise Bait and Switch in Roleplaying Games

060 Surprise Bait and Switch in Roleplaying Games

Presenting the unexpected in roleplaying games doesn’t come to your players without an element of surprise. Sean has mentioned wanting to start a game and not tell folks what it’s about so let’s discuss how to introduce a change-up or a surprise to your game (and if it’s a good idea at all).

Random Encounter

Michael Phillips writes on our blog ep 58 Wimp or Hero

Aaron Sugg writes on leveling up

Matt Martinez asks about leveling on G+ 

Mike Walsh writes in via email as a follow up to his previous email.

Shane Freeman on G+, regarding Fear & Horror in RPGs

Die Roll

Brett

Sean

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