Ending the rpg campaign. There can be a number of situations why you would want to wrap up your roleplaying game. Whether it is GM or player burn out, the game is falling apart – players not getting along, or you’re being tempted by the new shiny, we talk about how and when to end it. But is it ever really dead?
Presenting the unexpected in roleplaying games doesn’t come to your players without an element of surprise. Sean has mentioned wanting to start a game and not tell folks what it’s about so let’s discuss how to introduce a change-up or a surprise to your game (and if it’s a good idea at all).
From rpg player to game master, it can be a leap. How did we Brett and Sean start gaming? Was it running or playing rpg’s? Then how we got into game mastering and what made us do such a foolish thing. Topic inspired by Jeff Rademaker, we share some of the things we learned and provide some advice on how to start strong. Be sure to play as many games as you can, giving you different tools and ideas. It doesn’t hurt to read articles on dungeon mastering and game mastering. And there’s the plethora of rpg podcasts out there, which are full of gaming advice goodness.