We’ve talked about limits in our games before, but I wanted to focus on this a bit further. I mean, it’s fine to say something like “limiting options is good” but is that all the time? Only during PC generation? How about during gameplay? Let’s discuss
Sanity. Some games have it, some games don’t. We certainly don’t. We even touch on having some fun as a Keeper, Game Master, DM when you want your player’s character to start losing it. Aside from Call of Cthulhu how do you use sanity in your rpg?