151 Back to NPC’s
We go back to NPC’s because we wanted to chat about why it’s important to have non-player characters with personality.
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We go back to NPC’s because we wanted to chat about why it’s important to have non-player characters with personality.
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The politics in gaming, the politics ooo feeling good. We touch on law, but tie it into politics and that doesn’t make any sense. Politics is full of intrigue, plotting and scheming. We hit it at a high level, of course.
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Recorded at Gamehole Con 2016, a tabletop gaming convention held in Madison, Wisconsin, this bonus episode features Mike Mearls, Christopher Perkins and Jeremy Crawford from Wizards of the Coast. This is the unedited seminar that they hosted. They discuss Volo’s Guide to Monsters, the differences in settings and the design approach to each one, field Q&A’s from…
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Time passes, and player characters are aging in your role-playing games. Or are they? First edition Dungeons & Dragons had the young be strong and dextrous, but as your pc aged you became weaker, wiser and smarter. How often we do find players role-playing age?
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