“The fallacy that ‘the next game’ is the one that will make you happy. It’s nearly identical to the consumer fallacy that the next thing you buy is the thing that will make you happy. Until you ‘fix’ the game you are in and learn how to have fun NOW, the next game is simply a temporary solution that allows you to outrun or dodge your problems. They will eventually catch up to you, usually within a few weeks and sometimes as soon as the first or second session, and you’ll find yourself dreaming about the NEXT game, and the one after that. As long as the perfect game is a dream for you, it will never be a reality. One of my favorite sayings at work is ‘Perfect is the enemy of done.’ Play. Play hard. Put your energy into making your game – the one on your table right now – fun. When you see a problem, talk it out after or before the session and find some kind of group consensus or compromise and keep playing! Assume THIS is roleplaying at its best and that it only gets better with dedicated work and focus. Not by switching to another system or genre, or resetting the campaign world.” ~Ray Otus
Hello Sean and Brett,
Its Mike from episode 264. I really appreciate you answering my question and giving the advice that you did. You pointed me in the right direction, and in fact this last Saturday I ran my first game. My daughter joined a D&D club in middle school and it is very hit or miss so the group asked if I would run a game for them during their Christmas break. It was not with the group I had thought I would run my first game with but it was with a great bunch of kids. And I am not sure if I lucked out but they all played very well and I did not have to kill any of them off for being middle school kids, if you know what I mean. I look forward to playing again soon and again thank you and I am proud to be the newest BS’er.
All the best in 2020!
Chris Schorb mentioned this on forums about Consequences episode
This episode should have been subtitled “how to maximize your passive aggressive behavior towards your players”
In all those problem situations, wouldn’t a quick conversation have been the more adult way of dealing with the issue?
References what are we trying to find in an rpg game?