If you want the Players to engage with your lore/setting/cool stuff – you need to make that stuff part of the solution to their problems. The lore must be relevant to the adventure.
If they can solve everything with their character sheet, they don’t need your setting. Unless the player(s) really like learning your lore, there’s no reason for them to do so if the character sheet can solve all the problems.
Sean produced video with our friend and Discord moderator, Harrigan
Phil comments on Motivation, Believability, Immersion
The Warden comments on Motivation, Believability, Immersion
Play by Post video
Pericle: Gathering Darkness KS’er, ends April 8th
Thay The Land of Wizards, article, Alex Kammer and Ed Greenwood
- It’s Not My Fault cards
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