Incentive for level-based roleplaying game systems is typically experience points. We talk about player character advancement and how pacing goes back to game balance. How do you handle character advancement in level-based systems?
Episode 20 Show Outline
Intro including music and Darktheatre.net
Gamehole Con, met with director Alex, and we’re sorting out our plans.
Now on RPGPodcasts.com
Greyedout ad (https://www.etsy.com/shop/greyedout)
Random Encounter – messages from audience via email, G+ community or Twitter
Email from listener Scott W.
Comments from episode 19 – Homebrew RPG Settings http://gamingandbs.com/2015/01/20/episode-19-homebrew-rpg-settings/#comments
Topic of Discussion
How do you advance characters in your game?
- By the rules (aka as written)
- Modified system
- alternate method? ad-hoc?
Advancement for Characters
- Power climb
- New skills
Die Roll – 2-4 misc points we want to bring up at end of cast. Should be short and sweet, could be a plug, something to check out, etc. Limited time to spout off.
- GenCon prep for my group – so far, so good
- Spy Game – think I need to run one, might try Top Secret for it
- Need a board game for 9yr old boys – Need it to be fast to pick up, and not too complex. Any thoughts/ideas would be appreciated.
- Modular paint workshop http://www.hobbyzone.pl/en/wsm/
- Four hour cut of the hobbit https://tolkieneditor.wordpress.com/2015/01/13/i-have-recut-peter-jacksons-hobbit-trilogy-into-a-single-4-hour-film/
- Habit RPG https://habitrpg.com/static/front