Incentive for level-based roleplaying game systems is typically experience points. We talk about player character advancement and how pacing goes back to game balance. How do you handle character advancement in level-based systems?
Episode 20 Show Outline
Intro including music and Darktheatre.net
Announcements
Gamehole Con, met with director Alex, and we’re sorting out our plans.
Now on RPGPodcasts.com
Sponsor
Greyedout ad (https://www.etsy.com/shop/greyedout)
Random Encounter – messages from audience via email, G+ community or Twitter
Email from listener Scott W.
Comments from episode 19 – Homebrew RPG Settings https://gamingandbs.com/2015/01/20/episode-19-homebrew-rpg-settings/#comments
Topic of Discussion
How do you advance characters in your game?
- By the rules (aka as written)
- Modified system
- alternate method? ad-hoc?
Advancement for Characters
- Power climb
- New skills
Die Roll – 2-4 misc points we want to bring up at end of cast. Should be short and sweet, could be a plug, something to check out, etc. Limited time to spout off.
Brett
- GenCon prep for my group – so far, so good
- Spy Game – think I need to run one, might try Top Secret for it
- Need a board game for 9yr old boys – Need it to be fast to pick up, and not too complex. Any thoughts/ideas would be appreciated.
Sean
- Modular paint workshop http://www.hobbyzone.pl/en/wsm/
- Four hour cut of the hobbit https://tolkieneditor.wordpress.com/2015/01/13/i-have-recut-peter-jacksons-hobbit-trilogy-into-a-single-4-hour-film/
- Habit RPG https://habitrpg.com/static/front
Closing/outro
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