System matters? A high level overview of whether system matters or not in roleplaying games. Sean’s 5E game kicks off, sort of. Die roll: Brett takes notes! Sean mentions some sci-fi games and settings.
First itunes reviews. Thanks to Zave! and Kevthuhlu!
Shout outs to: Chad Knight and Moe Tousignant!
Email from Chad Knight – Re: Episode 04 – How did you get into gaming?
Sean’s Roll20 5e kick off session
Topic of Discussion – System Matters
- Does system matter?
- why not
- Define ‘system’
- Define ‘role playing game’ – touching on John Wick’s article (http://johnwickpresents.com/games/game-designs/chess-is-not-an-rpg-the-illusion-of-game-balance/) and why its important not to take anyone’s writing too far before you ask grown-up questions.
- Different types of systems
- Difference between generic and nongeneric systems
- Savage Worlds
- Edge of the Empire/FFG Star Wars
- d6 Star Wars
- Gumshoe – Esoterists, Trail of Cthuhlu
- Basic Roleplaying
- Indie games
- Primetime Adventures
- Dogs in the Vineyard
- Apocalypse World
- What does a system do/provide? A mechanism to have collaborative fun? Something else?
- If you’re not abiding by the system – are you playing the game?
- Sci-Fi – need to do a sci-fi game with my group. This group hasn’t done one so I need to do that after this current game wraps up.
- Alpha’s wedding celebration
- I take notes in game now – ‘cause I’m old…
- Bone Armor – http://io9.com/remarkable-3-900-year-old-suit-of-bone-armor-found-in-s-1632366327