204 PC’s Differ via Advancement

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Some games allow you choices through advancement, and many of us may confuse that those choices with character optimization. But what if it’s just a way to differentiate your fighter from another fighter?

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201 Low Level Play in RPG’s

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Inspired by DM Cojo, we talk about low-level play. Only this time we have someone help us define it and stay on track. Chris Sniezak from Misdirected Mark/Encoded Designs provides some additional insight.

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192 Playing Gods in Your RPG

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Playing gods in your rpg. Who better to help us with such a topic than the person that created Part-Time Gods rpg, Eloy Lasanta!

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