We talk about playing thieves and rogues. Be it sneaky sneak thieves, trap detector and disabler, swashbuckler Robin Hood Musketeer type or even scoundrels, it’s all about the sinister class of the thief. Or shall we say rogue?
Campaign creation, a topic posed to us by Michael Drescher. We throw in the Fronts from the Dungeonworld rpg as a point of reference and a good way to approach fleshing out your campaign. Our thoughts, or approach, is not the be all end all to creating a campaign. Sean tends to start with prepublished modules but may end up going off the rails and ad-libbing the rest of his sessions because a more exciting path may present itself. Brett has his own method and explains that. There is no wrong way to doing an rpg campaign, but we do have a warning to GM’s. Let us know what you think.