Peeneel Testiclees! Yes, we’re talking about what’s in a player character’s name in this episode. How do you handle those players that insist on have a player character with a goofy name? It could be as easy as saying, “seriously? you want to name your character Peeneel Testiclees? No.” Or, you could roll with it and make it something you handle within the game. What’s the goofiest name you’ve run into at the table?
Part 2 of our coverage of Dungeon Crawl Classics roleplaying game. We didn’t chase off Jen Brinkman from part 1. She joins us again to keep us on track and ensure the info we convey is accurate. In this episode we mention alignment in DCC and skill checks. We continue on with the feel that DCC conveys where the world is far and wide. There’s talk of combat, fumbles, criticals and magic. Heck, Brett runs his first funnel, Sailors on the Starless Sea.
This week we talk about the Dungeon Crawl Classics (DCC) role-playing game by Goodman Games. We ask Jen Brinkman, from Spellburn and Sanctum Secorum podcasts, to help us explain the rules and mechanics of this cool fantasy-based rpg. Inspired by the original Appendix N, DCC is a game that makes it clear that adventuring is dangerous, things are far away, and magic is mysterious and full of danger. In this episode we cover the funky, Zocchi dice – dice chain, save mechanics, armor class, ability scores, the funnel and race as class.