There’s a time and a place that’s good for your player character to either run away or surrender in your rpg. Or is there? dot dot dot
For some reason, arms and armor never seem to get “used up” or replaced, unless it’s to get better stuff that we found in a dragon’s horde, pulled off an NPC, or upgraded from the store. Why is that? Is there any reason why we’d want to deal with the bookkeeping for such things?