Are your players neutralizing your combat encounters in rpg’s quicker than you can say “save or die”? Well our friend Walt has just those players. But fear not, Walt! We’ll give you some tips on how to beef up a tactical encounter so it’s challenging for your players!
Campaign creation, a topic posed to us by Michael Drescher. We throw in the Fronts from the Dungeonworld rpg as a point of reference and a good way to approach fleshing out your campaign. Our thoughts, or approach, is not the be all end all to creating a campaign. Sean tends to start with prepublished modules but may end up going off the rails and ad-libbing the rest of his sessions because a more exciting path may present itself. Brett has his own method and explains that. There is no wrong way to doing an rpg campaign, but we do have a warning to GM’s. Let us know what you think.