We’ve talked about limits in our games before, but I wanted to focus on this a bit further. I mean, it’s fine to say something like “limiting options is good” but is that all the time? Only during PC generation? How about during gameplay? Let’s discuss
We actually define immersion, thanks dictionary! Then we go into what it means for our role-playing game, and some things you can do to be immersed.
With the recent Kickstarter from Monte Cook Games where Monte talks about addressing absentee members of the game group yet still facilitate a method of play. We figured we’d want to elaborate on this. Be it a forum where you discuss what your player character does during down-time, or it’s a real life letter from one player character to another, there’s ways to make this happen, but is it something we prefer?