Traps in role-playing games, they’re used for a variety of reasons as a GM, but player characters can also setup traps to ensnare their foes. There is the popular mechanical trap as well as the social trap, “aha! We’ve got you now!” Brett shares a funny story about his son’s, AJ, approach to littering a dungeon with some traps that protect an ancient, hidden, treasure. You’ll have to listen to find out what it is.
With the recent Kickstarter from Monte Cook Games where Monte talks about addressing absentee members of the game group yet still facilitate a method of play. We figured we’d want to elaborate on this. Be it a forum where you discuss what your player character does during down-time, or it’s a real life letter from one player character to another, there’s ways to make this happen, but is it something we prefer?