After we talked about Adversarial GMing Andy Hall asked us to chat about Adversarial Players. This may be just as hard to define as Adversarial GMing, but let’s see what we can do with this. Lets talk about adversarial players in rpg’s.
Chris Lange wrote us: “…my question is, when your players know they are playing a supernatural horror game, what are some ways to rend their understanding of the world, to, hopefully, make them uncomfortable due to lack of understanding the world, much as their characters should be feeling.”
The new year, 2017, is upon us and this is the last show of the year. We talk about what we’d like to accomplish, as it pertains to role-playing games, for 2017. Whether it’s playing new games or GM’ing ones we haven’t received yet, we’re looking forward to some great things. We even share some of the goals our listeners have.