Mega dungeons, you know, the big ones. There’s Undermountain, Castle Greyhawk, Barrowmaze and many more. We talk about ’em.
Mystery, or the unknown, is a good trope to incorporate into your RPG. But, how far do you go before the players hit a brick wall of frustration and don’t know what to do or what path to pursue? Inspired by an email to us from Michael Drescher, we take a stab at providing some advice.