201 Low Level Play in RPG’s

gaming-and-bs

Inspired by DM Cojo, we talk about low-level play. Only this time we have someone help us define it and stay on track. Chris Sniezak from Misdirected Mark/Encoded Designs provides some additional insight.

Read more201 Low Level Play in RPG’s

198 Player Character Evolution

gaming-and-bs

Let’s talk about why it’s important to have a PC change as the campaign happens. The idea of “My character wouldn’t do that” is, IMO, often built on the idea that the character will not learn or change or adjust based on the things they encounter in the world.  So, let’s dig into this.

Read more198 Player Character Evolution