We typically use opposed die rolls in rpgs to resolve a contest between player characters or between player character and nonplayer characters. We may use skills – my push to your pull, or more like sense motive to the other’s deception. Some systems could have a different approach, re: Star Wars Edge of the Empire by Fantasy Flight Games. Savage Worlds presents it’s own type of opposed die roll/check, one person rolls, player can opt to use bennies to increase the roll and then settles on an end result that becomes the target number for the opposing party to beat. What about using them for combat situations? Are opposed die rolls good or bad? Do we have a preference? Listen and find out. Inspired by listener Roger Brasslett. Thanks Roger!
- Pathfinder’s Humble Bundle going until March 9th
- Seven Wonders: A Story Game Anthology from Pelgrane Press for pre-order
- Chaosium’s GM Program
- D&D Movie Story like Guardians of the Galaxy, only in Tolkien Universe.
- Lords of Dust from Eberron
- Mat Martinez brings our attention to the Sentinals of the Multiverse KS