savage worlds

167 All in the Family

Brett’s group often keeps family out of character backgrounds. Why? Because he’ll kill them off, torture them, or use them as means to putting pc’s in a difficult predicament. They wonder if they’re alone. We talk about family in role-playing games.

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085 Counting Coup in RPGs

Counting coup in rpgs, it stems from an old tradition of the Native Americans. In roleplaying games it can be considered a different way to handle combat. It doesn’t always have to be ‘to the death’! What if a nonplayer character needs the party to do some bidding, yet they still need to convey their…

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080 Savage Worlds RPG

We talk Savage Worlds RPG, and solicit some help from Kristian Serrano and Ron Blessing from the Savage Bloggers Network. Published by Pinnacle Entertainment Group, Savage Worlds’ motto is ‘Fast, Furious, and Fun’. We talk about what makes it fast, furious, and fun. Target number four, raises, wild die, bennies, wild cards and extras, and playing cards for initiatives are just some…

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077 Opposed Die Rolls in RPGs

We typically use opposed die rolls in rpgs to resolve a contest between player characters or between player character and nonplayer characters. We may use skills – my push to your pull, or more like sense motive to the other’s deception. Some systems could have a different approach, re: Star Wars Edge of the Empire by Fantasy Flight…

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