Brett’s group often keeps family out of character backgrounds. Why? Because he’ll kill them off, torture them, or use them as means to putting pc’s in a difficult predicament. They wonder if they’re alone. We talk about family in role-playing games.
Counting coup in rpgs, it stems from an old tradition of the Native Americans. In roleplaying games it can be considered a different way to handle combat. It doesn’t always have to be ‘to the death’! What if a nonplayer character needs the party to do some bidding, yet they still need to convey their superiority to the not-so-humble player characters. Perhaps a duel is in order, but points are used. And there’s something to be said if a character in your rpg has inflicted multiple scars to that one nemesis in a way that bestows humiliation and dishonor upon that foe. How would you consider using counting coup to spice up your rpg combat encounters?
We talk Savage Worlds RPG, and solicit some help from Kristian Serrano and Ron Blessing from the Savage Bloggers Network. Published by Pinnacle Entertainment Group, Savage Worlds’ motto is ‘Fast, Furious, and Fun’. We talk about what makes it fast, furious, and fun. Target number four, raises, wild die, bennies, wild cards and extras, and playing cards for initiatives are just some of the features of the popular rpg ruleset. There is even some interesting tidbits that many people may not know about the game or the publisher! Thanks Ron and Kristian!