Inspired by a post by Jared Rascher, we take a look at rolling dice or just succeeding based on the actions of the player character in your rpg. In other words, if you narrate your situation well, should you just succeed?
Super villains and ultimate baddies in role-playing games can be all full of cliches. Inspired by listener George S., we talk about those trope and maybe give you some ideas on how to make them better.
Social encounters in role-playing games. There’s the ongoing debate on how to handle a not-so-social player playing a type-A rpg character and how mechanics and/or oratory skills play into the encounter.