Sanity. Some games have it, some games don’t. We certainly don’t. We even touch on having some fun as a Keeper, Game Master, DM when you want your player’s character to start losing it. Aside from Call of Cthulhu how do you use sanity in your rpg?
Consider this a pre session zero where Brett wants to know what we want in our rpg.
Mystery, or the unknown, is a good trope to incorporate into your RPG. But, how far do you go before the players hit a brick wall of frustration and don’t know what to do or what path to pursue? Inspired by an email to us from Michael Drescher, we take a stab at providing some advice.