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148 Unveiling the Mystery

Mystery, or the unknown, is a good trope to incorporate into your RPG. But, how far do you go before the players hit a brick wall of frustration and don’t know what to do or what path to pursue? Inspired by an email to us from Michael Drescher, we take a stab at providing some…

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146 Tips for Tactical Combat

Are your players neutralizing your combat encounters in rpg’s quicker than you can say “save or die”? Well our friend Walt has just those players. But fear not, Walt! We’ll give you some tips on how to beef up a tactical encounter so it’s challenging for your players!

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140 Player Series – Thieves & Rogues

We talk about playing thieves and rogues. Be it sneaky sneak thieves, trap detector and disabler, swashbuckler Robin Hood Musketeer type or even scoundrels, it’s all about the sinister class of the thief.¬†Or shall we say rogue?

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134 Speaking Cypher System

We invite Darcy and Troy from the Cypher Speak podcast to come on and educate us on, what else, the Cypher System rpg by Monte Cook games! How does it all work? What are the upsides of the system? There’s player facing die rolls, GM intrusions, cyphers and much more. Find more of about our…

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