Building, or creating, things in role-playing games. It could be a keep, a kingdom or magic items.
Social encounters in role-playing games. There’s the ongoing debate on how to handle a not-so-social player playing a type-A rpg character and how mechanics and/or oratory skills play into the encounter.
PC safe zones, inspired by Ed Nagy. He asks, “Do you allow your PCs somewhere where they can store items without fear, can heal and plot without worry? When do you break that tacit agreement and have robbers hit them at home?”
We talk how we have encountered safe zones, either as a pc or game master. You can even implement them to propel the game into a general direction. Is there a hard rule for ransacking their place or is it sacred ground? Sean actually comes up with a good idea on how to put mechanics to how raids on the pc’s safe house!