017 Alignment In Fantasy RPGs

017 Alignment In Fantasy RPGs

We talk about alignment, primarily in D&D/fantasy roleplaying games. How do you handle alignment in your game?

Intro including music


Sean submitted event for GaryCon.com in March. Running One Minute to Midnight, a Spycraft d20 scenario.

Brett will be at EverCon.org next weekend and is all set to go.

Random Encounter – messages from audience via email, G+ community or Twitter

Had a few folks chime in on G+ and the website about props.

Josh W. writes: I’m enjoying the podcast and I see that iTunes has episodes 7-16 available. What does a guy need to do to hear the first six episodes?

Two little bits of feedback:
1) the intro and outro music is time consuming and I find I skip it pretty much every time. I want to listen to B & S bs about gaming, not some music track.
2) I grew up in northern Minnesota and I’m digging the slight north woods accents that come through, particularly while Brett talks about hunting.

Topics of Discussion – Alignment

  • D&D
  • Other systems
  • What does it help with?
  • What does it get in the way of?
  • How “strong” do you use alignments in your games?
  • Adventurers are insane…

Die Roll – 2-4 misc points we want to bring up at end of cast. Should be short and sweet, could be a plug, something to check out, etc. Limited time to spout off.


  • Got my copy of Hobbit Tales – think I’ll bring it to EverCon and give it a try if I have time (Cubicle 7 Entertainment makes it)
  • Got a new (used) vehicle and a free iPad Air with it so now my youngest son has an iPad and the first new thing he asked for was a copy of the OSRIC rules